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This article contains information about a creation that is considered Not Safe for Work. Reader discretion is advised. |
This subpage contains any edits of Kishio's version of Ronald McDonald. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
Ronald McDonald/Kishio's version/Edits | |
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Creator(s) | Various |
Download | Donald EX |
Origin | Original |
The difference between this edit and the original Donald McDonald is that it has a new portrait, the voice of an American, the ability to jump three times, an Awakening Ronald mode, and a few new moves such as throwing a box of French fries which cause the screen to go black apart from an open circle which is locked onto your opponent. His A.I. and Life are very similar to Donald McDonald's.
This character used to be incompatible with M.U.G.E.N 1.0 due to the extremely long command inputs for the A.I. commands. A patch however, exists created by a user on the Mugen Free For All forum which fixes this issue, allowing use for both M.U.G.E.N 1.0 and WinMUGEN. Later on, an author known as Spat856 created a patch for Ronald to work on MUGEN 1.1, thus allowing users of M.U.G.E.N 1.1 to enjoy this character as well.
Golden Ronald is the name commonly given to Ronald McDonald's 12th palette. When playing against him, his A.I. becomes very brutal and can attack very quickly. His moves are quite powerful, he regenerates his Life when attacked, his Power charges up quickly, and he can generate a smaller version of himself similar to Rare Akuma which deals the same damage and launches the same attacks as the normal version. He cannot be defeated with normal characters.
Ronald enters this state automatically if his Life is below 300, which gives him a random amount of Power (+1000,+2000,+3000,+4000,-1000 or 0) and grants him a random bonus.
Ronald's awakening mode can only be accessed if you put Ronald against specific characters, like Dirty Kung Fu Man for example. This mode can kill in one hit. However, if he goes against 1 or 2 specific characters, he will immeditly start attacking with blood and Ronald doing his attacks very quickly. He is stronger in his 12th palette, too. This mode is enough to defeat Dark Donald in both his first and twelfth palette. However, he can only be killed in this mode by specific characters, like for example, characters with Null-Reversal.
Life |
1000 |
Power |
4000 |
Attack |
90 |
Defence |
110 |
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
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Default | Flandre Scarlet | Remilia Scarlet |
Sakuya Izayoi | Hong Meiling | Patchouli Knowledge |
Marisa Kirisame | Reimu Hakurei | Cirno |
Ronald Mc Donaloid (Hatsune Miku) | McRoll/Clone | Golden Ronald |
This Donald edit is much like DD1's Donald, with slight differences: he has 4 Japanese win quotes, different palettes, the ability to triple jump, different intros and win poses, and a different moveset, including a berserk mode that triggers when his Life is depleted and he has full Power. He also has cheap A.I and uses Dio Brando sounds when he is in his 12th pallete.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Recovery Counter (a+b)
Dxf file reader. Air Dodge (a+b)
Dash Dodge (D,F,x for foward. Psd text effect templates. D,B,x for Backward)
Glimpse of Fear (D,B,b)
Automatic Apple Bomb (D,B,a+y)
Apple Bomb (D,B,y) (Can Be Done In Air)
Fry Wall (Hold B,b)
Red Shake (F,B,a) (Can Be Done In Air)
Blue Shake (B,F,a) (Can Be Done In Air)
Silver Shake (B,F,y) (Can Be Done In Air)
Dona Press (D,F,b)
Hamva-ga (Hold B,a)
Four Hamva-ga (D,B,a)
Donal Girl Summon (Hold D,c)
Dona-Side Cutter (D,D,a)
Double Dona-Side Cutter (D,D,b)
Go Active! (Hold F,a)
Go Happy! (F,F,a)
Go Happy Counter (F,F,a+b)
God Hand Impact (D,D,x+y)
Air 12 Hamva-ga Throw (D,F,z) (Air Only)
12 Hamva-ga Throw (B,F,z)
G Dona Press (D,F,a+b)
Donald Dance Level 1 (Hold F,z)
Downward Kick (F,D,B,z)
Mac Busrt (D,F,z)
Orange Shake (D,F,D,F,y)
Donald Girl Rush (D,B,z)
Donald Dance Level 2 (D,B,a+b)
Donald Magic (Hold B,z)
UnHappy Set (D,D,z)
Rush Set (F,F,z)
Hamva-ga DA! (D,F,c)
Hyper Beam (D,B,F,c)
White checkmate (B,F,a+b+c)
Shun Dona Satsu (B,F,c) (Life must be lower than 500)
Ultimate Golden Hall (D,B,D,B,c) (Only in Palette 11)
He has several enhancements compared to the original Donald McDonald. He has a wider variety of Specials and Hypers, such as 'Diagonal Hambuga' (a Special) and 'Grab n' Pound' (a Hyper). He has a different default palette, looking similar to an inverted version of Donald's normal palette. His vocal audio clips are g-majored as well so download it at your own risk. He has fatality compatibility with certain Mortal Kombat characters. Evil Donald has intros against certain characters just like any other Donald edit. He has intros against, but not limited to, Donald McDonald (DarkDonald1), Ronald McDonald and Dark Donald (Donalddesu), and some Touhou, EFZ, and Haruhi characters such as Ayu Tsukimiya, Reimu Hakurei, Sakuya Izayoi, Haruhi Suzumiya, and others such as Abyss, but was no match against the combined forces of Cosmo the Seedrian and Godzilla. He can jump 2 times (or 6 times in Impure mode). Donalddesu made an A.I. patch for him.
The one thing that really makes Evil Donald stand out, though, is that he has a feature that PineappleProducer calls Berserk Mode. This mode is triggered once Evil Donald's Life is at or under 500. As the name suggests, Evil Donald obtains a complete overhaul on his Specials and Hypers. For example he can only throw one hamburger at once in his regular mode. In Berserk Mode, however, he can throw three hamburgers at once, even at a faster speed. His taunt changes into a hit that does little damage but is unblockable and sends opponents flying.
Unlike most other McDonald characters, Evil Donald lacks any special features for palettes 11 and 12. However, he does have another mode that activates when pitted against an extremely cheap character - Impure Mode. This is essentially Evil Donald's cheap mode, as he gets faster and more brutal in all areas, not just Specials and Hypers.
Life |
1000 |
Power |
3000 |
Attack |
100 |
Defence |
110 |
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
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Evil Donald | Dark Faced Donald | Shadowy Donald |
Scarlet Devil Donald | 02 Donald | Evil Mime Donald |
Fiery Donald | Alien Donald | Aqua Donald |
Unstable Donald | Reversed Donald | Negative Donald |
DarkDonald1's first edit is shown as a black silhouette of Donald. He is very hard to battle against due to him having a similar battling style to Dark Donald, the main difference between them however is that Shadow Ronald's attacks are more powerful, has a higher Power bar which is always full and his Life regenerates twice as fast meaning you would have to do either a long powerful attack or a long combo so that his Life bar doesn't have enough time to regenerate. His Apple bomb is shaped like a mouse. Most of the audio used by Shadow Ronald comes from Dio Brando when he does moves such as Hamva-ga-DA! or Unhappy Set.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
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DarkDonald1's second edit is based off of Shadow Dio from Jojo's Bizarre Adventure. His attacks are all changed to simulate Shadow Dio's gameplay. He also has more sprites that look like Dio's attacks, made and produced hard-workingly by PineappleProducer, a palette that has the color of Shadow Dio's pants, and black hair and face. One thing about this edit is that all his Hypers cost 1000 Power, even his strong Hypers, but due to recent updating, stronger Hypers are changed so that they use 2000 Power instead, and basic combos build up less Power.
Giant Donald is another edit of Donald. This edit only changes the X and Y scale from 0.5 to 1 and his winning pose. His opponent is on a raft that replaces their walking/running animation which makes sense seeing how the floor is now an ocean; however, it still uses the same background. Flying opponents or those that are his size or more do not use the raft. Any running attacks cannot be used on the raft, and therefore, this is an obvious advantage for Giant Donald. When he does Evil Donald's berserk taunt he is going to cause a gust of wind, dealing a small amount of damage while knocking his opponent back, which acts like a defensive move. This is very annoying for characters that have a close up style of battle, whereas characters that have ranged attacks can wade through this easily.
Symbiote Donald is a palleteswap of Donald. The palleteswap shows Donald with a light grey pallete and his .snd file comes from Evil Donald.
Another palette swap by Thecrazyvoid. The palette swap shows Shadow Donald but instead of the colors being green and black, the colors are light grey and black and the SND file comes from Evil Donald. It only works for M.U.G.E.N 1.0.
This edit has some new effects (including a light-blue palette), and some of its moves have been modified to freeze the enemy in place.
A cheap Donald edit with a flaming aura and and pack of red peppers for a select portrait, he comes with his own music, has new Specials and Hypers (some of which are from Donald EX and Donalddesu's Donald) and a new standing pose. This edit is a 6-button character with an additional palette, which can be used by using palette 12.
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Palette 1-11 (Spicy!) | Palette 12 (Very Spicy!!) |
This is an edit of the Will_of_Loilicon with different music, some altered effects, new moves, and same amount of cheapness as ever, it can still be beaten without using reversals or OHKO attacks.
A sprite swap of the original Donald, it uses Donald girl's sprites in place of Donald's (but many of Donald's sprites can still be seen) as well as singing from popular hit songs.
This version of Ronald is a sprite swap of Hamburglar. It lacks various animations and attacks. Uses only one sprite present.
This Donald uses Mario sound effects, and replaces his striker sprites with Yoshi, Bowser, and Wario, but doesn't change Ronald's sprites. He has palette glitches, and can throw mushrooms. It should be noted that the damage is pretty high, classifying him as a Cheap Character.
This version of Ronald has the voice and portrait of Luigi. It has a Mario assist and has a killer 12th palette. His AI is automatic so the player can't get control over him. One of his Hypers is to use the star and turn invincible like ShinRyoga's Mario would. His icon and Hyper portrait is Ronald with an edited mustache drawing. It also contains the BG music of Luigi using his Final Smash from SSBB. It is also very cheap, being able to beat characters such as Rare Akuma
This version of Donald is more slower when attacking than normal versions do. Some attacks run on normal speed such as throwing hamburgers and fries. Lost Donald only has one power bar. He has a glitch when running where he will get stuck in that state.
This Ronald edit is an easier and less health regenerating version of Dark Donald. You are able to easily K.O. him with just any character. His AI has been toned down from hard to normal. His portrait is different from the original.
An edit of Mac the Death Piero by ABSOLUTE-Yveltal, this edit was mainly a proof of concept of the use of hitpausetime in his 12th palette. His 12p can kill characters like Dark Sanders 12p and is extremely hard to kill.
Dead End-Y is an edit of Dead End by ABSOLUTE-Yveltal, it in most parodies the Pokemon Yveltal. He plays much like Dark Sanders and has some interesting and comical effects such as using Yveltal and Mega Mewtwo Y as weapons. His current version is 2.02.
An edit of TWOS Donald by ABSOLUTE-Yveltal, this edit has new effects, a new Holyja move, improved defense and overall plays slightly different than the original edit. His 12p is still however hard to kill.
This Donald is an edit of Hyper God Master DonakiWami. As the name implies, he is a parody of White Kyurem which is ironic as the author of this edit is Black Kyurem. This edit has new effects, sounds and new moves unlike the original edit and is overall mostly a joke character. It is still very cheap in its 12th palette. As of recently, this Donald was updated to MKII. This version has many new features unlike the original versions of this Donald.
This Donald edit uses moves of other edits of Donald and rips the sprites, animations, sounds, of other characters. The .snd file was replaced with Dark Donald's and adds sprites from Golden Ronald and Dark Donald. Some sounds also were ripped by Golden Ronald. For example in the move list, the Warudo Time Effect from Golden Ronald was ripped into the character and the Black Hole was ripped from Dark Donald. The 11th palette is stronger than it's 12th palette unusually. The character's AI is cheap, spamming projectiles, using the Warudo Time Effect, and the character repeats this over and over again until the opponent is KO'd.